So play a bit of hull-down when I have to? Many people say that it's unnecessary on heavy tanks. In August of 1944, Paris was liberated, and by fall, most of France was free of occupants. The 130mm provides more upfront damage at the cost of a little accuracy and penetration. City maps are still tough for me, maybe the better accuracy will help me shoot and retreat. The aforementioned vehicles, especially the Tiger B, played an important role in restoring French post-war tank production. Your mobility is poor for a tier 2 and it can be difficult to keep up with the fast pace of low tier matches. You get better armor, accuracy, penetration, alpha, and gun depression.
I would have gone with Snap shot for the gunner. This provides a massive alpha strike if you can land all or most of these shots. Another change was a new turret ring: 1500 mm wide opening, 1580 mm wide base. No complete prototype was ever built. This World of Tanks which French tank line guide will help you figure out what line is best for you. However, the frontal turret armor only protects against lower tier tanks and shouldn't be depended upon to save the G1 B from concentrated enemy fire. It's a shame I haven't get off-road driving and clucth breaking to 100%.
Does anyone else see this or is it just me? Look for where you can be most effective with your tank and accept your role. It's about knowing the tank's strengts and weaknesses. The fuel tank would have a capacity of 520 liters. Reload times were taken from wiki page, which accounts for fully trained crew, and no equipment. That part requies good skill, if someone doesn't know how to cover it or doesn't know how to angle, or doesn't know where to stay in the battlefield or doesn't know how to draw enemies' attention. The top gun has 470 damage and 242mm base penetration. Its huge, armor is garbage for anything in its tier, and turret is massive weakspot.
Most battles were already over, and I was still lagging behind, chasing the action. The hull is long, over 9 metres, but relatively narrow, just as a vehicle meant to cross wide trenches. You should train your crew in the tank, which is more fun to you. Silly jabs aside, sure, the gun is ridiculous, but amoebas 99. You just have to keep in mind that it's like a claymore, front towards enemy at all times.
The combination of Snap Shot and Smooth Ride act like a Vertical Stabilizer which the G1B does not have access to , reducing the accuracy penalties while moving or turning the turret, and by extension, allowing the G1B to get an accurate shot off faster after stopping. Emphasis shifted towards the 90 mm gun in the Schneider turret. The reload time compared to the French Bat Chat mediums is very short and allows you to remain in fights easier. This is because my playstyle always assumes everyone will pen me frontally anyways. Moving to a medium you lose the on the move camouflage values that light tanks receive.
This gun, capable of penetrating 90 mm of armour from a kilometer away, was considered the most appropriate armament for superheavy tanks. Unfortunately, the G1 B has a very slow hull traverse as well as a slow turret traverse and is vulnerable to being circled by enemy medium and light tanks. Thank you for your advices and giving informations about the situation mates, I really apreacite this. However, it's substantially more mobile than the and , but not the. If you want to stand firm that 1S is the best, I don't see any other heavy that even come close to this as close second. Small pivots left and right often refered to as wiggling will make it hard for an opponent to aim at your weak spots and increase the angle on your armor. Most tanks have their weakest frontal armor found on the lower glacis and until the masses learn that the O-I has a very strong lower glacis O-I drivers will benefit from this common knowledge.
The 130mm does 560 damage and has. A proposal to install a more powerful 350 hp Renault engine only partly compensated for the reduction in mobility. For example, additional armour was placed above the main gun, and a winch mechanism was added behind the turret. Wiggle your tank to create bounces and reverse and draw them into the guns of your team. I'd think how to avoid this situation in the future, instead of how to deal with it after it happens.
These were later pressed into service as second line and training vehicles under the name of Panzerkampfwagen B-2 740 f. In tier 3 I only have to make him rush the shot and miss, then its easy prey. Sure the alpha is nice, but too inconsistent for all maps. In terms of armor, the upper glacis plate of the G1 B is deceptively bouncy. However, the tank was considered unsuccessful compared to similar foreign vehicles. Almost immediately after liberation, companies resumed work on new tanks. This trend follows from tier 8 up to tier 10.
But please learn the weakspots of the tank and try to shoot them before you complain about the armour. The project was suspended on 10 September 1939, even though a prototype had been ordered in March 1939 by the Ministère de la Guerre. Does camouflage work for heavies too? Open areas should be avoided at all costs. When the B1 is at the bottom of the tier or not fully upgraded you will need to play as follow up support or base defense. The cupola would also be fitted with an optical telemetric rangefinder.